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A word to the wise

"Ask not the Eldar a question, for they will give you three answers, all of which are true and terrifying to know." - Inquisitor Czevak Turns out, the answers are; "Oh, just a few days", "Our friends will be here shortly" and "We have quite the appetite".
Showing posts with label Craftworld. Show all posts
Showing posts with label Craftworld. Show all posts

Monday, 14 December 2015

Are we there yet? - Half way point healthcheck

So Saturday brought with it an email of completion for the last batch of Aspects sent over to PaintedFigs.com - meaning the Warhost is now at 50% painted status. Yep, all the little buggers are done (spare a handful here and there), with vehicles and the remaining War Machines to go.


Granted updates will be probably monthly or two monthly from here on in, especially with this "getting settled" into the new house business (which hit my bank account harder than the fist of an angry god. Kudos to the folks working on the Warhost for being so understanding and patient in that regard. Next step, finish outstanding payments, save for a cabinet, resume Warhost commissions.

*Note: I may look a little something like this when the project is complete.

Not a bad effort considering the amount covered so far, it has been a crazy time. Made even more interesting by all the new releases the Eldar have had in the last two years. Seriously, we're now only missing the Exodites and all Eldar sub-types will be covered (CWE, DE, Corsairs, Harlequins... and Exodites). That would indeed make me a happy camper.

Monday, 27 July 2015

Update: Paying rent to the Eldar

It has been a bit of a long standing joke that I'd have to buy a house simply for the Craftworld. Sadly there is a little truth in this, as one of the conditions was to ensure it had a space for a display cabinet - and a fourth bedroom to store them in the interim. Yes, really.


So what is this post about? I've just bought said house, sussed out a display cabinet and been served a warning notice from my wallet and bank account to resume a cruising speed rather than "full steam ahead" as it has been the last two years. Basically, posts will be reduced to once a month, or as new developments occur for the next 6-12 months while "damage control" on my bank account takes place.

In short, this is the plan of attack;

1. All miniatures "in the field" aka in the hands of commissioned artists, are to be completed before the next batches can be released. This will likely be Q2 next year.

2. Normalise the costs involved with taking on a new house - You know, buying the essentials. A trip to Costco resulted in buying popcorn, only to realise... "I don't own a microwave...". Being Costco let's just say I have a lot of popcorn sitting idle.

3. Acquire said display cabinet. This sucker is about 220cm wide, 53cm deep and 223cm high. Yes, it needs more shelves. Estimates suggest it will hold the bulk foot troops, vehicles are going in a different spot, and Warmachines already have their own cabinet (bought with the house). If I manage to find anything wider in the next six months, I'll definitely be grabbing it with both hands.


Well that about sums it up for now, rest assured this project is not on hiatus, simply taking time to "move in", before I start paying the Eldar rent money.


Friday, 1 May 2015

What does a 101,000+ Point Warhost Consist of?


The great census of 2015. If you've ever wondered what this monster of a collection consists of... well below should give a pretty good summary. Keeping in mind this has not taken into account the new models having been released in the last fortnight. Yes there will be more added over time... and my credit card will cry as that unfolds.

HQ
Avatar 3
Wraithseer 1
Farseer 22
Spirit Seer 4
Warlock 50
Autarch 5
Phoenix Lord 7
Jetbike Farseer 4
Jetbike Warlock 22
Jetbike Autarch 7
Illic Nightspear 1
Harlequin Avatar 1
Firedragon Bodyguard 2
Yriel 1
Solitaire 5
Shadow Seer 10
Death Jester 11
Elites
Fire Dragons 53
Howling Banshees 40
Striking Scorpions 68
Ghost Warriors OOP 20
Wraithguard 90
Wraithblades 40
Troops
Guardians OOP 212
Storm Guardians 120
Defender Guardians 120
Guardian Jetbikes OOP 20
Guardian Jetbikes 72
Russian Jetbikes (JG) 100
Harlequins (Old) 100
Harlequins (4th Ed) 24
Harlequins (7th Ed) 12
Corsair Jetbikes 20
Rangers 100
Dire Avengers 110
Corsairs 120
Wave Serpent 73
Star Weaver 6
Wave Serpent (Epicast) 20
Fast Attack
Crimson Hunter 4
Wraithfighter 4
Hornets 18
Nightwing 4
Shadow Spectres 36
Russian Spears 27
Harlequin Jetbikes OOP 25
Skyweavers 18
Shining Spears 30
Swooping Hawks 44
Vypers 18
Warp Spiders 40
Russian Spiders 30
Wasps 18
Heavy Support
Dark Reapers 50
Falcons (Armorcast) 3
Falcons 4
Fire Prism 6
Fire Storm 3
Night Spinner 6
Void Weaver 3
Void Dragon Phoenix 4
Phoenix Bomber 4
Support Weapons 9
War Walkers OOP 3
War Walkers 12
Warp Hunter 3
Wraithknight 5
Spirit Warrior 2
Wraithlord 12
Wraithlord OOP 6
Warmachines
Phantom Titan #1 FW 1
Phantom Titan #2 FW 1
Phantom Titan #3 AC 1
Revenant Titan #1 FW 1
Revenant Titan #2 FW 1
Revenant Titan #3 FW 1
Revenant Titan #4 FW 1
Revenant Titan #5 AC 1
Revenant Titan #6 AC 1
Knight Destroyer #1 1
Knight Destroyer #2 1
Bright Stallion Knight 1
Cobra MKII #1 1
Cobra MKI #1 1
Scorpion MK1 #1 1
Scorpion MK1 #2 1
Scorpion MKII #1 1
Scorpion MKII #2 1
Tempest #1 AC 1
Tempest #2 AC 1
Tempest #3 AC 1
Lynx #1 1
Lynx #2 1
Lynx #3 1
Vampire Raider #1 1
Vampire Raider #2 1
Vampire Hunter #1 1

Wednesday, 15 April 2015

The Dying No More - Eldar in 7th Edition


Well unless you've been living under a rock, there has been alot of talk the last couple of weeks about the next iteration of the Eldar Codex. This time around we have a book that combines the following;

1. The five major Craftworlds
2. Formations left right and centre
3. Heavy focus on Craftworld strategic alignment
4. A new take on Lords of War

Not to mention updates for multiple models;

1. New Jetbikes replacing the old 1994 sculpts
2. Introducing GW made Farseers and Warlocks on Jetbikes (Skyrunners)
3. New plastic HQ kits (no finecast)
4. Jetbike weapon options (Scatter Lasers) that ALL Jetbikes can take (the 1 in 3 rule is gone)
5. Jetbike Autarch (updated)
6. And more... ;)

There is definitely a heavy focus on Saim Hann this time around, as Iyanden had its turn in 6th Edition. This leads to a strong prediction of Biel Tan getting plastic aspects and a new Avatar come their turn - perhaps in the next 12-18 months or so.

Of course, with all these goodies, the Warhost will be bolstered (yet again) to incorporate the new sculpts, in an amount to match existing batches. Yep, that means another 60+ Jetbikes... totaling 360+ Jetbikes.

As an Eldar aficionado, it has been INCREDIBLY hard sitting on all this information the last month being unable to say much, as I sincerely appreciate those in the know that have passed these details on in confidence knowing that I would be all gooey with anticipation for more Eldar goodies. A very heart felt thank you to those who trusted me enough with the information prior to all the leaks coming out (which can now be confirmed). Hey, it helps me budget for all the additions... that can only be a good thing right? Truth be told my wallet is still suffering the effects of Codex: Harlequins.

With this being the second largest Codex out there, perhaps GW have decided to drop the "Dying" moniker, I do believe its time for the Elves to reclaim dominance over the 40k universe ;)

Monday, 19 January 2015

New Years Resolution - Schedule of Goodies

Well its that time of year again to work out what needs to be done over the next 12 months. Expect to see the following list of goodies completed over the course of 2015. While there may be additions to the following, this list is locked in. These are all in addition to what has currently been completed. Projected estimates for what will be completed are at the bottom of this post :)



Sunday, 14 December 2014

Tables & Titans - Planetscape & Phantoms Nearing Completion

This week i've had both Steve and Elliot contact me with regard to current WIP projects, and given the Dras'Volharr Planetscape is oh so very close to being completed, i'm quite eager to post up the photos from Elliot's own website CustomTerrain.net

Steve has also been smashing along with the Phantom Titan progress, having just the finishing touches and some cinematic work left on the big guys. Enough from me... pretties...












Tuesday, 9 December 2014

Phantom Titan WIP - Shoulderpad Runes & Death Masks

New runes have been consolidated to create some new Titan glyphs for the shoulders and hip guards, albeit with a few layers of shading left to go. The ground forces contain the scorpions tail insignia and venom drip, in contrast to the airwing's more avian stylised glyphs shown on the Vampire's.

All coming together, with the Webway Gates up next upon completion, followed by the Armorcast Titans - Warlock class and twin Revenants.





 And a small glance of a downed Falcon for one of the Phantoms as a scenic piece. Still thinking about how this one will work out :)


Friday, 5 December 2014

Craftworld Dras'Volharr - Illustrator of Valedor now on board

Yesterday I had a lovely message from none other than the illustrator of Apocalypse Warzone: Valedor, Helge C. Balzer. Helge has confirmed his interest in illustrating the project Codex for the Dras'Volharr. This large tome of a book is still being constructed, with the InDesign file growing at a fairly sustained rate. With any luck discussions will take place in the new year as to what kind of illustrations will be created to form a very polished book capturing the full glory of this ambitious project.

*Above - The cover of Valedor, artwork by Helge himself.

In the next three months, the vast majority of  miniatures will have been at least put through prototype schemes, ready for photos and subsequently concept sketches of the artwork to be discussed. With Elliot working hard to get the Planetscape finished (which will feature no doubt), and the consortium of artists globally working to get the Warhost painted, solid ideas should start forming before mid 2015.

Again, very happy to have Helge's interest in this project as he brings a very polished element to the quality of this Warhost's future "Codex".

Tuesday, 2 December 2014

Eldar Synergy - Strategy Vs. Tactics Vs. Mindset in 7th Edition

While this blog is mostly focused on the Dras'Volharr Craftworld project, once upon a time I played the game with vigor. This week I thought i'd take a little detour from the normal project stuff and move into the mind space of an Eldar General, discussing the end to end planning process of how to maintain that all important synergy required to keep the pointy eared folk from going the way of the Dodo.


Since 2nd Edition, the Eldar have generally held their ground in variety of units, despite sliding up and down the Tiers of capability depending on the meta game - which flip flops from close combat to shooting oriented each edition. The one thing that has stayed the same is their standout technology, speed and fragility.

Through this article I won't be focusing on particular units in a "this one is better than that one" stance, more so how to create a complimentary force at a high level. Within various military groups, doctrine is instilled to keep a sense of "what" is needed at a strategic level, complimented by the "how" in regards to SOPs (Standard Operating Procedures), or tactics.

Once these concepts are fully understood, you will find yourself automatically applying them with little thought. As a result, the decision process in creating a solid strike force will be simplified, meaning you hit the ground with a solid fighting chance (not that the Eldar are in much need of help this edition).

Phase 1 - Play style. So you have already chosen the Eldar as the implement of destruction. Very nice. You are well aware that they are fast, fragile and pack a punch, in street terms they're a "glass cannon". Knowing this, we move into play style. It is important to understand what works for you. Some are a fan of skirmish tactics, others enjoy a hammer & anvil approach, whilst another may enjoy all out frontal assaults.

It is imporant to note that identifying your play style as a general needs to be realised up front. If you don't identify it, then your patterns of play when applied to an army not built to support the commanders intent will crumble as you consistently make bad decisions by default. Basically, this comes down to the "know yourself" principle.

Phase 2 - Army planning. Now we begin building a force around the established play style. What we're aiming for here is to accomplish the following;

a) Prevent unit choice over specialisation
b) Establish appropriate redundancy
c) Establish appropriate unit complimentation (Synergy)

Point "A" is an important one. Have you ever seen an opponent bring a force spamming a particular unit? How often do you see it get face stomped due to encountering an army that see's its one trick pony and denies the army of spam any opportunity to exercise it? Yep, this happens a lot, and all because the army general places all bets on getting that first move off. This is Warhammer 40,000... not chess. A solid balanced strike force with clear intent and synergy will break an opposing force most of the time.

Point "B" is your Devil's Advocate in this sense. While you do not want spam, appropriate redundancy is important. Let me use an example. Say your play style is based on a Saim Hann skirmish/assault strike force, the core composition will be Jetbikes, you WILL have more than one squad, however this does not mean your entire army will comprise of just Jetbikes (hey it can be fun, however don't expect a high win rate). Likewise, you wouldn't just create an army of Wraithknights - you're likely to encounter a sniper heavy army just rubbing its hands together... and "tada!" rock crushes scissors. By all means have more than one squad of your core chosen units, these are going to be objective grabbers, campers etc - the ones that will be your winning MVP's in the game, core to your strategy and tactically versatile.

Point "C" is where the meat resides. Synergy is PARAMOUNT with the Eldar, as effective as overlapping cover fire, their entire stat lines are built around how each unit can support the other. The strategy here employs a high force multiplier. Let me illustrate this, going back to a very simple analogy. You're playing Saim Hann, Jetbikes, Wraithknights, Night Spinners etc. Naturally you don't want your Jetbikes being snotted out of existence, but you need to capture objectives with them, hold up the enemy and prevent them from snagging flanks requiring immediate self lubrication from an imminent railing. Wraithknights are wonderful for getting in the face of threats and can take a beating, your brawlers so to speak. These units will keep nasties at bay while repositioning your Jetbikes. Those that can't be tied up, can be pinned down by using Night Spinners to hinder movement. These units working in concert, supporting each other are enjoying the perks of Synergy. Similarly, a Biel Tan Warhost makes good use of Warp Spiders and Striking Scorpions - Jump, fire, jump back... if things get real, you have close combat melee counter assault units close by to get them out of a pickle. Each work in tandem to minimise loss, while maximising damage output.

So now we have a solid understanding of what contributing factors enable establishment of a solid strike force, at a strategic level.

Phase 3 - Standard Operating Procedures. These are your "if this happens, then do that" field doctrines. Your "go to" response to an "oh crap" moment once deployed. The nature of dice means you will have moments like these and lose units that you DIDN'T want to. The advantage you have is by going through Phase 2, you've mitigated the risk by planning for redundancy, force multipliers and prevented the enemy from exploiting a one trick pony play.

You have units chosen, your synergy has been identified between units. Now the table is set, the terrain is down and you know how you want to use these units. The next step is to Identify objectives, fire lanes, any terrain that hinders movement, open flanks etc - now place your units considering these factors, whilst maintaining pre-determined synergy as part of Phase 2. Typically, a force will break into two parts, with a fallback plan in the instance that something goes catastrophically wrong for one team of units. What ever happens, don't let one units demise ruin your advance - with redundancy and synergy in place, you've mitigated any single weak link in the chain.

Phase 4 - Winning, consistently. Ahhhhh, now we get to dive into Mr.Boyd's OODA loop. The premise of which means you can respond faster to the changing battlefield dynamics than your opponent. If you control the pace of battle, and keep the enemy in a reactive position, you will dominate and subsequently win the game. OODA represents "Observe", "Orient", "Decide" and "Act". If you want to know more and how it has been applied in battle, feel free to Google it, there are many many articles out there. I will however go over it in brief, with the context of Warhammer 40,000. In essence, always keeping in mind the battlefield layout as part of Phase 3, your units should always be shifting for the pre-determined decisive point whilst denying the enemy advantage. The decisive point is that which the final act of battlefield dominance (the turning point, or point of assurance) occurs - The "Checkmate" of 40k.

By already coming prepared mentally with where the synergy lies in your strike force, knowing the force multiplier points on the battlefield, knowing where you need to get to (and where the enemy is trying to access), you can "get in their face", which will in turn prefent any solid tactical response from forming. If the enemy general has to keep rethinking their tactical response every turn, they will never see any long standing strategy come to fruition.

So there you have it, high level strategic and tactical planning. Of course this is a very prescriptive analysis, which can get down to some very granular levels depending on the phase. These granular components are typically around the unit choices, war gear, specific points of synergy, static standard operating procedures etc. There are a myriad of Eldar tactica articles out there, however I've yet to see a good one discussing the high level architecture of a well formed strike force that can be used as a model to fit any army list composition.

This list is by no means definitive, however it should act as a good starting point, given the dependence of Eldar on mitigating losses due to their fragility. Dying race? Not if I can help it.

Monday, 24 November 2014

Craftworld Dras'Volharr - Project "Deliverables"

I've had a few enquirers now relating to just how the hell I keep track of everything, including the ideas yet to be realised. After 17 years, you could say the vision for creating this has evolved a bit and with each milestone achieved "scope creep" has definitely played a part in just how the Warhost became the behemoth it is today.

Originally, the whole concept was to have a Warhost that catered for every possible permutation of units - simply put, I wanted to have absolute flexibility in fielding any combination my heart desired.

The turning point started when Force Organisation Charts came out in 3rd Edition and I managed to get my hands on the OOP Armorcast Titans. Having such enormous Warmachines on the field meant the rest of the Warhost looked kinda small... it needed to be much bigger to justify the need for such complimentary firepower. Since I have an "all or nothing" approach when it comes to these things, I went down the path of "all", with gusto.


As the project currently stands, these are the objectives, and level of completeness (roughly estimated) to be achieved over the next couple of years (hopefully before the 20th Anniversary);

1. Core Warhost - The primary composition of miniatures, of which 95% have been purchased, with a few still lurking about that i'd like to add in.

2. Collectors Pieces - The rarest miniatures or OOP pieces i'm still hunting down (or know of, and yet to bribe the appropriate sources into selling them). At present there are probably around a dozen pieces i'm chasing to complete (to date) the current outstanding allotment. NOTE: I'd give an arm and a leg for the Avatar below... just sayin'



3. Theme Table - Currently WIP, this 8x6 Foot table is undergoing painting and terrain sculpture as the theme desolated, former Maiden world of the Dras'Volharr. Additions may happen later down the track depending on a few factors, however for the present the table stands as described in the projects section of CustomTerrain.net.



4. Tome of the Dras'Volharr - This puppy requires my attention urgently, more so than I've given it over the last 12 months. The full history of the Dras'Volharr, all units photographed for the Warhost pages and illustrations to be created by some of the lads who worked on recent Games Workshop publications. Make no mistake this will be a very professionally polished piece, 100% unique to the Craftworld itself and possibly double the size of a standard Army Codex.

5. Warhost Painting - Presently, the Warhost is about 90% allocated to commissioned artists. Each with its own teir and assigned budget to be completed within the next two years. A lot of research, theme discovery, samples and artists engagement has gone into making sure the Warhost is fully covered.

6. Custom Sculpt - Towards the end of the project I plan to have a piece sculpted (of which I have the designs/concept at the ready), completely unique to the Warhost and intended as a one off. Details will be released of this only to the contracted artist, none of which to see the light of day until the sculpt is well under way. Honestly, i'd just like this one to be a surprise and icing on the cake so to speak. Anyone interested in helping me realise this piece, please get in touch!

7. Storage - Yep, the administration/logistic component of the Warhost is being able to store and mobilise it when needed. So far I've managed to obtain fairly decent options at reasonable prices, however the display case itself I fear will be a custom job. Ideally i'd like to create a Wraithbone style cabinet, as soon as I can find an artisan capable of realising this vision.

So there you have it. The Warhost as it currently stands, with the objectives to complete within the next couple of years. I will say I've been very lucky and feel honoured to have had so many generous and equally enthusiastic people encourage and support me on this journey. It has indeed been a blast so far and I do not doubt I'll need a mental holiday once it has been completed. Any of those who have contributed to this project viewing or keeping track of this blog, a very heartfelt thanks goes out to you - I hope this monumental effort lives up to your expectations! :)

Wednesday, 28 May 2014

An exposition of the Dras'Volharr - Part 1

Friends, Romans, Countrymen... lend me your ears.

Over the last 12 months i've been sloooowly been creating history for this Craftworld i've been collecting. During that time, i've had quite a few requests from followers of the blog for background, out of general interest or as inspiration for their own custom Craftworld efforts.

I've decided, rather than keeping it all noted to myself, that I would start blogging it here. Be warned, this is going to be very rough, the likes of which will make a doctors handwriting look legible. Whilst a general flow will be evident, changes will occur through the course of time - after all, a smooth river stone does not become polished without going through a crap load of tumbling.

So without further ado, this is a story all about how my life got flipped-turned upside down, and I'd like to take a minute, just sit right there, I'll tell you how I became the author of the Dras'Volharr.

(Bonus points if you know what the theme tune is - Gee guess which generation i'm from)

The Dras'Volharr, translated to Mon'Keigh tongue, Tempest of the Desert's Shadow, are remnants of an outside consul of Eldar far removed from their capricious pre-fall society kin, who enjoyed creating technologies of perfect idealistic balance. Their mindset was built upon a utopian idea that whilst (as all Eldar believe) they reigned in a benevolent sense, it was their responsibility to provide a universe wide foundation of integrated technologies. These technologies were the concepts of an idealistic view which would enable efficient transition of energies for all beings to tap into a unified will (in a sub conscious way), that would help empower and direct akin to a benevolent cosmic mother - a cosmic consciousness of balance in both right and wrong. It was believed that this kind of technology would restore balance, in an altruistic sense, to dissipate the exponential increase in hedonistic activities witnessed over the past few millennia.

As energies in the warp became more tempestuous, the urgency for such a technology had been increasing - as a result, mistakes were made, eureka moments were observed and byproduct technologies were manifested. The Seers became restless, drawing on psychic energies to skein new ways of approaching the task at hand - They could sense the increase of warp instability, which had made their previously impeccable meditations difficult, akin to focusing on the horizon aboard a ship during a storm surge.

Emissaries were sent out to multiple Seer conclaves for assistance, requesting they provide barrier protection to help calm the psychic storm building over time - all so that they may complete their work before an unknown and unforeseen terror should manifest. Some Seers joined the cause, the most powerful of which even provided ancient relics previously unknown to the largest governing Seer Dome Councils to assist in the effort. 

The added strength also had its drawbacks, one of which gave few a glimpse of horizon events, sparking a panic causing almost a complete decade of project stagnation - later found to be a defining moment in their history. It was during this period the great Craftworlds were psychically sung into existence - Two sister ships were born, which would house the future Dras'Volharri. The smaller of the two Ainaarin, was completed in a three year period as an immediate stop gap insurance measure, to provide a safe haven for the best and brightest should impending events escalate faster than anticipated. Volharr, at almost twice the size, had begun its song into existence in the final year of Ainaarin's birth song. Over eight years had been spent creating these new living ships, with a further 18 months fitting them with technologies psychically hidden from the cosmos. Almost a decade had been spent ensuring the survival of the future Dras'Volharri.

Each ship was named according to their intended use - Ainaarin, meaning great expectations, a symbol of hope that with aide of on board relics, the future would be bright. Volharr, meaning shadows tempest, was aggressively named as a protector ship of Ainaarin. Volharr had been built with more care and in less of a rush. A living vessel of hope, yet more than capable of war, harboring some of the most destructive technologies ever devised - in a twist of irony, some of these devices had manifested as byproducts of the cosmic balance project the Volharri had worked so hard to realise.

Safeguards were put in place should either of the vessels both be threatened, or all hope lost. Upon creation, an enormous Webway gate was constructed on the Volharri homeworld - in a permanently activated state should evacuation be required. Both ships sat in a neighboring star system, surrounded by a nebula that buffered view from prying eyes. The Seers decreed that should Volharr be crippled beyond use and Ainaarin become vulnerable, activation of the Destra'Tain was sanctioned. A play on words, the device meant, "entrance' end", a jump location that no one could follow to a section of the Webway that had been deliberately collapsed as a sanctuary. Upon activation, Ainaarin would jump and simultaneously set a trigger event to draw upon the energy sources buried in surrounding planets (including the systems Sun) to create a solar system wide instantaneous collapse - viciously splitting the atoms of everything within its field of influence.

...

The next installment will deal with cataclysmic events leading up to Volharr's unexpected encounter, Eldar insurgency and Ainaarin's sudden departure - heralding the events that made the Dras'Volharri who they've now become, their evolving mindset and focus as remnants of a once vastly decadent race.


Monday, 26 May 2014

God of War, Fury of Dras'Volharr - Avatar of Khaine

This is not the kind of thing you want to run into in a dark alley. Although his fiery glow may be useful for a stand in camp fire - he may take offense to toasting marshmallows while in the heat of battle though.

Waking up and finding this in my inbox on a Monday definitely made the day easier to face. Vincent has once again outdone himself, even incorporating the Dras'Volharr rune designed by Steve - painted freehand no less on the loin cloth.


And what would the Avatar be without a little love from his psychic posse?


I'll be quietly drooling in the corner if anyone needs me. Stay tuned for more of Vincent's work as he churns through the HQ units of the Dras'Volharr :D

Monday, 28 April 2014

Some days you just have to bite the bullet

And that day has come - don't worry, i'm not abandoning this Eldar project. Instead, i've come to the realisation that the Space Marines and Tyranids just aren't going to get the love they deserve, and in a bid to keep this Eldar Warhost moving along... well... they just have to go.

... Seriously, the poor buggers are just sitting brand new in boxes collecting dust.

The Marines were bought to get a cousin of mine into the hobby, however the interest waned and times just never lined up so it fell through. The Nids however, were a pet project I was looking forward to seeing completed one day as they just looked "fun" to mess about with, while being diverse enough to hold my interest (having grown used to the versatility the Eldar offered).

We all have those months (or sometimes years) where the cost of the hobby and being able to afford a cup of boiled rice becomes more of a mission than something enjoyable, especially when the credit card bills rock up (all at once). Rest assured though, that nothing short of divorce (well, kinda have to get married first) or a complete mental breakdown, will budge my resolve in getting the crazy Eldar on their way to a new Craftworld - Noah's Ark has sweet *&%$ all on these guys.

Thankfully, 90% of the paint work has already been paid for, with a small amount over the next two years before everything is all happy days. A small level of assurance that things will continue to progress on this project blog :)

On that note, below is an update of where the project currently stands;


Matt - With ten regular flyers of various makes, there are an additional ten almost ready for shipping. These are going to start in the next couple of weeks i'd say.

Adam - Formerly of The Sound of Machines, now running Adpaint, Adam has the two remaining Warlocks and Corsair Jetbikes (20 of) scheduled for the end of June, early July.

Navin - Now that the first batch is almost done, with only the Swooping Hawks left, the next lot of 500+ miniatures is about to be posted off to Sri Lanka (Guardians, Corsairs, Wraithguard and a mix of Aspects).

Elliot - Last week Elliot mentioned he is in the works creating the terrain pieces for the Planetscape, so I expect there will be a few happy snaps soonish.

Clinton - I have heard the Wave Serpents (first batch of 11) are almost complete, with some touches left to go before the next batch of tanks kick off. Photos when these are complete in the coming week or so.

Steve - Currently has the three Super Heavy Flyers, which are almost finished. Next batch are the Titans, first six Forgeworld versions, followed by the Armorcast batch. And on that note... here is a recent image of the Vampire Raiders mounted, with bases ready for painting.




Tuesday, 22 April 2014

Collect ALL THE THINGS!

I've had a few queries now as to this horde of miniatures that has kept me out of trouble all these years. I thought it was about time in between updates, to answer those questions as a small FAQ as it were.


So without further ado;

1. Why did you decide to only collect one army?

Well I never intended it to start out that way, back in 1996/97 I had what was known as a Crusade army, comprising of all four primary loyalist chapters back then (that Codex material was available for) - Ultramarines, Blood Angels, Dark Angels and Space Wolves. It wasn't until late in 1997 that I bought a bunch of Eldar as part of an allied contingent I thought I needed, as they were the fastest cats on the block.

As for why I chose to collect them, well I found their play style to be "my style", as I didn't care much for crazy armour or forgiving dice rolls - I wanted my tactical prowess to do the safe keeping, and not be reliant on dice rolls. The aesthetics were nicer than the blocky looking Marines... frankly, the models offered a substantial amount of diversity in both looks and play style. In a word - Addiction.

2. With so many models, how did you prepare or figure out what you needed?

To be honest, it was half driven by Epic, half driven by the Force Organisation Chart (FOC). I knew for super heavies, most of those in Epic came in detachments of three or so, which is what I worked from and why there are so many now. As for the general Eldar miniatures, it was a case of taking each type and buying as many as I could take per FOC... then when I found I had extras, decided to fill those out as squads. It didn't help that I found extra model types (such as the Jetbikes I have) which meant there would be multiples of those eventually.

3. I love those Jetbikes (The Jes Goodwin resculpts and the Warlocks), where can I get them?!

This is asked ALOT, and honestly, I drip feed this information out as to protect the people that do make them. I don't want my mates being compromised because their kits are too widely in the public eye. From time to time I will be notified if more are being cast up (the guys get busy with daily life) and dish out the information in kind. Please don't ask here or post details to their where abouts, as I will remove it from the comments - I would imagine its better to drip feed than see the guys close up shop due to GWs IP hammer no?

4. Do you have a full army shot?

Short answer, no. This blog is to log the progress of the Warhost, so no, it isn't finished yet. I expect it will be pretty close in about 18-24 months from now. Yep, there is alot to go, i'm only 1/3rd of the way through roughly.

5. What other plans do you have for the army?

Glad you asked, I have a list of unique features I want to add in addition to the models;

A) A full leather bound history of the Craftworld, including commissioned artwork and photos of the painted miniatures of the Warhost.
B) Enough display case room to house the full army.
C) A one off sculpt for the army based on the Craftworld background - until this is well underway I won't be divulging the details except to prospective sculptors :) sorry kids.
D) A full video detailing the Craftworld miniatures and how I managed to come across them over the years, including details of theme selection etc.
E) Customised templates and dice (ok, got the dice, and I know a guy who knows a guy for the templates).

6. Will you ever stop?

Well, to be honest, i've kind of stopped now, with the exception of a few rare items that will be picked up over time and of course any new kits that are released to keep the collection complete. My hope is that in two years time the Warhost will be as complete as it can be at that point in time.

7. Have you thought about adding Exodites?

*snickers* Yes, yes I have. And I do plan on adding a 5k contingent force of them in the future. If places like Forgeworld keep releasing kits like that Lizardmen Dino recently, i'll be more inspired to complete the project... after I get the current Warhost under control :)

8. What about Dark Eldar?

Never say never. In all honesty, the models are gorgeous, and I may add them later on if I find someone ditching their collection cheaply. As I have a hate of Finecast, I would only be persuaded to buy them if mostly metal or plastic. A 5k force would be nice, which isn't hard to obtain these days.

Food for thought, including the Exodites, that would take the full collection to 100k.

9. Will you ever play using the entire Warhost?

I would like to one day, however i'd need a good dozen Eldar veterans to assist, moving well over 2000 miniatures is no small task. We will see though... if it does happen, i'll be sure to get a good videographer in to record the whole thing to say it actually happened ;)

10. How much did all this cost you?

For the sake of saving my parents and significant other a heart attack, i'll just say that i've only paid a fraction of the RRP over the years by buying from overseas discounters, second hand sites and 3rd party sellers. Even adding in the cost of commission painting, I dare say the full Warhost is much less than the standard RRP. There is a lot of complaining about prices, and I do agree they (GW) have dug themselves a hole by their trade practice, there are most definitely ways around it if you want to protect your investment (if already a collector) or start up an army if just getting into the game.

11. Is this the worlds largest Eldar collection?

To be honest, I don't know. I think anyone can proclaim to have a large army, or even that theirs is the worlds largest - honestly, anyone who claims this themselves has quite an ego. I'd like to think it definitely is up there, and I do have a feeling it is one of the few documented as such. Over the years i've looked around and heard chatter about 80k+ Warhosts, however i've never seen photos or anything other than lip service. That's fine though, I don't expect anyone to prove themselves, although it does make such a claim very difficult to believe (refer to previous ego boosting comment).

12. What do you think about the recent Eldar domination at tournaments?

Over the years i've noticed a trend, there are the players who enjoy an army's play style because that's how they roll, and there are the competitive players who will play what ever the current meta offers in terms of a "nuke button". As the editions roll over, and new Codex books drop, this will change - it just so happens that Eldar are having a second hay day. The last time they were this powerful was back in 2nd Edition, where an Eldar army could reliably roll any enemy force without so much as a scratch... believe me I had a few battles like this. It doesn't bother me, except for the bad press Eldar get as an army, just give it a couple of years and there will be something new to hate on.